If you want them to move, then you can use the doMove command or something more in depth. sqf file, what it does it creates a 'squad' of soldiers on a point called SpawnPointAI (you have to insert it where you want it, best if it's a logic entity), the number of soldiers created is dependant on the soldiers inside '_man_type', if you want 4 rifleman, simply write 'rhs_vdv_marksman' 4 times inside the brakets.Īlso it's repeated every 20 seconds, you can change the delay if you need. Well, yes, that was the point of the script, I suggest you to create your custom code for the mission, I can give you a little help. In this event, you can manually limit the number of AI that CQB creates at each spawn point using the Solo, Pair, Fire Team option. Adding a high percentage CQB module to an area already covered by a Placement Module could create a very large number of AI. The spawner then continued to spawn csat units every 15 seconds. CQB AIs are not counted by Military Placement spawn limiters. It spawned the unit I wanted, but right next to me, not where I put the module, and only once. Originally posted by Pointerhill34:Your script half worked.